Expand stations and build network capacity to keep up with demand and avoid delays. Keep up with technological improvements through the years as towns grow new modes of transport are invented and industries appear, change production, or fail. Assemble a fleet of hundreds of vehicles, transferring cargo as needed in an interconnected, multimodal network with optional cargo destinations. Work alone or with friends to complete production chains and transport finished goods to towns. Navigate dense city streets, cross oceans and rivers, and conquer high mountains in one of four climates. BuildĬonnect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a network of roads, railways, docks, and airports. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. You can download it from the official website here and have a nice time playing OpenTTD.OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. Zooming further out in the normal view and zooming out in the small map.Framework for custom (user) written AIs.Freely distributable graphics, sounds, and music.Dynamically created town names in 18 languages, plus NewGRF support for additional languages.OpenTTD has already been translated into over 50 languages Significant internationalization support.Save games using zlib compression for smaller sizes, while not interrupting gameplay.Many configuration settings to tune the game to your liking.The drive-through road stops for articulated road vehicles and trams.Support for TTDPatch NewGRF features offering many options for graphics and behavior configuration/modification. Pro signals, semaphores, path-based signaling.Reworked airport system with many more airports/heliports (e.g., international and metropolitan).Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges.Advanced/conditional orders, share and copy orders.The possibility to build on slopes and coasts.Clone, auto-replace and auto-update vehicles.Different configurable models for the acceleration of vehicles.Larger, non-uniform stations and the ability to join them together.Autorail/-road build tool improved terraforming.
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